Changelog

v1.12

  • Fixed error with transparent scattering in Blender 4.0
  • Fixed issue with unscattering instances of scatter nodes
  • Removed inner Scattershot utility nodes from the add group menu
  • Fixed issue with baking non-PBR images
  • Improved PBR auto-detection to include less false positives

v1.11

  • Fixed issue with extra output sockets when noise blending in Blender 4.0
  • Fixed poll error in search outside of shader editor
  • Fixed error when one selected image node has no image

v1.10

  • Added support for Blender 4.0

v1.9

  • Fixed issue with noise blending due to API change in Blender 3.5
  • Added ability to add textures while re-scattering
  • Improved initial location of scatter node
  • Automatically set transparent backgrounds based on selected Principled or Diffuse BSDF
  • Fixed automatic connection to the material output node
  • Fixed incorrect vectors when using Noise Blended scatter method
  • Added HSV Noise as input rather than output when used on a shader
  • Added purge for inner group nodes while unscattering to reduce clutter

v1.8

  • Fixed issues related to Blender new Mix Color node
  • Bumped minimum supported version to Blender 3.4

v1.7

  • Improved PBR keyword detection
  • Made the PBR keywords editable via the add-on's preferences
  • Added operator for baking displacement maps
  • Added operator to clear baked results
  • Added support for AgX color management

v1.6

  • Updated documentation and switched to using GitHub Pages
  • Fixed issue with socket colors reverting to yellow
  • Moved operators to a sub-menu
  • Added error message if missing node groups
  • Added some node groups as assets for the asset browser

v1.5

  • Fixed compatibility issue with ACES color management

v1.4

  • Fixed normal map rotation limitations
  • Added re-scattering of existing scatter nodes
  • Introduced Noise HSV
  • Grouped scatter node controls
  • Fixed error when not in Object Mode